| | Added: As the last session began, the shadows of the night cloaked the 4th day of the 3rd Trigon of Elok’s influence. The ever-so-common sandstorms that plagued the Sea of Sand nights continued to roar and whistle outside Havoc’s vast lair. |
| | Added: In the dim hush of the labyrinth-like hideout, Aldric reached for a nearby door. It creaked open without resistance, revealing a room steeped in low candlelight. At its center, an elderly tiefling woman sat alone at a worn table — her age hazed eyes still ever watchful. She introduced herself as Astana, mother to the feared sorcerer known as <em>Havoc</em>. |
| | Added: With quiet urgency, Astana warned of her son, Sharunza, a wizard of terrifying power. “You should leave,” she said, her voice quiet yet forceful. When asked of Havoc’s whereabouts, her answer was cryptic, <em>“He is here… but not here.”</em> |
| | Added: Deciding her knowledge might be crucial in navigating the twisted warren of halls and secrets, the party brought Astana with them and pressed on. |
| Deleted: <p>As the last session began, the shadows of the night cloaked the 4th day of the 3rd Trigon of Elok’s influence. The ever-so-common sandstorms that plagued the Sea of Sand nights continued to roar and whistle outside Havoc’s vast lair.</p><p>In the dim hush of the labyrinth-like hideout, Aldric reached for a nearby door. It creaked open without resistance, revealing a room steeped in low candlelight. At its center, an elderly tiefling woman sat alone at a worn table — her age hazed eyes still ever watchful. She introduced herself as Astana, mother to the feared sorcerer known as <em>Havoc</em>.</p><p>With quiet urgency, Astana warned of her son, Sharunza, a wizard of terrifying power. “You should leave,” she said, her voice quiet yet forceful. When asked of Havoc’s whereabouts, her answer was cryptic, <em>“He is here… but not here.”</em></p><p>Deciding her knowledge might be crucial in navigating the twisted warren of halls and secrets, the party brought Astana with them and pressed on.</p><p>Behind the next sealed door lay what could only be Havoc’s private chambers. As the party sifted through the various rooms’ furniture and strange belongings, a ghostly figure emerged in the dining room, Hevade, the lingering spirit of Havoc’s slain wife. Murdered in a moment of fury, she now wandered the veil between life and death, pleading with the adventurers, <em>“Bring him to me.”</em> They agreed, uncertain what justice or vengeance awaited.</p><p>Among the items uncovered was a tattered journal detailing the dark studies of the Devil Star diamonds that Havoc had been conducting, a pair of exquisitely crafted bracers, and a cloak that shimmered with unnatural stillness.</p><p>The continued search for Havoc led the party back to the door that had stopped their progress before. This time, thanks to a little magical intervention, it yielded, revealing a grand hallway that stretched west and north. To the west, eight suits of animated armor stood sentinel, glowing faintly with a sinister crimson light. They turned their heads to track the party’s movements — silent yet every watching.</p><p>The search continued as the party next explored Havoc’s inner sanctum, containing a laboratory, a teleportation circle, and a grisly prison.</p><p>Within the lab, the party discovered Havoc’s spellbook and a velvet pouch containing eleven Devil Star diamonds, each worth a fortune despite being tinged with arcane menace. Above a bloodstained worktable, an inscription in Infernal hissed from the wall, “The passage will bring us our freedom.”</p><p>In the prison, they found Methor, barely conscious and shackled. With what strength remained, he told them, “Havoc took Landis… and they never came back.” After being healed, Methor fled, promising to wait beyond the hideout’s accursed walls.</p><p>The adventurers moved to a new set of doors near the prison. The moment they opened them, the silent suits of armor stirred — Havoc’s Horrors had awoken.</p><p>Now, as the session begins anew, it is late evening of the 4th day of the 3rd Trigon of Elok’s Influence. The party stands in the crucible of battle, steel clashing and magic erupting, locked in mortal combat with the guardians of Havoc’s lair.</p><p>The fight for survival — and the truth — continues.</p> | Added: Behind the next sealed door lay what could only be Havoc’s private chambers. As the party sifted through the various rooms’ furniture and strange belongings, a ghostly figure emerged in the dining room, Hevade, the lingering spirit of Havoc’s slain wife. Murdered in a moment of fury, she now wandered the veil between life and death, pleading with the adventurers, <em>“Bring him to me.”</em> They agreed, uncertain what justice or vengeance awaited. |
| | Added: Among the items uncovered was a tattered journal detailing the dark studies of the Devil Star diamonds that Havoc had been conducting, a pair of exquisitely crafted bracers, and a cloak that shimmered with unnatural stillness. |
| | Added: The continued search for Havoc led the party back to the door that had stopped their progress before. This time, thanks to a little magical intervention, it yielded, revealing a grand hallway that stretched west and north. To the west, eight suits of animated armor stood sentinel, glowing faintly with a sinister crimson light. They turned their heads to track the party’s movements — silent yet every watching. |
| | Added: The search continued as the party next explored Havoc’s inner sanctum, containing a laboratory, a teleportation circle, and a grisly prison. |
| | Added: Within the lab, the party discovered Havoc’s spellbook and a velvet pouch containing eleven Devil Star diamonds, each worth a fortune despite being tinged with arcane menace. Above a bloodstained worktable, an inscription in Infernal hissed from the wall, “The passage will bring us our freedom.” |
| | Added: In the prison, they found Methor, barely conscious and shackled. With what strength remained, he told them, “Havoc took Landis… and they never came back.” After being healed, Methor fled, promising to wait beyond the hideout’s accursed walls. |
| | Added: The adventurers moved to a new set of doors near the prison. The moment they opened them, the silent suits of armor stirred — Havoc’s Horrors had awoken. |
| | Added: Now, as the session begins anew, it is late evening of the 4th day of the 3rd Trigon of Elok’s Influence. The party stands in the crucible of battle, steel clashing and magic erupting, locked in mortal combat with the guardians of Havoc’s lair. |
| | Added: The fight for survival — and the truth — continues. |